In response to a blogpost from First Round: http://firstround.com/review/this-is-how-you-design-your-app-for-maximum-growth/
You want to eliminate all friction in your app’s new consumer knowledge ahead of adding far more choices or catering to edge circumstances. You have to make certain there is only one clear, dominating action on every single screen of your app. Don’t current equal options or the probability of accidental taps on the wrong button. You can’t make assumptions that end users will study any of the copy you give. As a rapid test, try covering up the copy with your hand and see if the principal action of the display and its goal are both still clear, Asatryan says.
Design every single dominant phone to action to move customers forward consistently with all previous calls to action they chose beforehand. All of these CTAs need to search and come to feel the exact same in terms of superficial traits like shade, font, wording, placement. Don’t make your end users out of the blue reach for the upper appropriate-hand corner of their iPhone six+ screens when they’ve been tapping a huge button at the bottom center the complete time. Men and women’s eyes track the very same way. Whenever you take them out of bounds or do one thing unexpected, you chance dropping customers.
You need to be sure that you have been working with a designer who will help you design an app that is really helpful for you. You are going to miss out on a lot if your app is not designed to grow, and you need to ask your designer what can be done to offer future growth to your app. You will be able to update and expand the app for the future only if that was your plan all along. Just like mentioned in the Corbin Ball‘s post, you also need to be sure that you have asked your designer what kinds of nice updates would be worth it for you. Be sure that you have really thought about what could be done to make the app more fun for the future, and go into it with a plan to expand. Your plan to expand is going to take you a lot farther than people who did not plan.